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Why Games Will Lead The Way: Jesse Schell
Gaming Can Make a Better World: Jane McGonigal
Interactive Technology Helps Neurorehab Patients to Create “Healing Art”
An interactive computer program, engineered as a rehabilitation biofeedback tool, has reportedly been found by researchers at The Ohio State University Wexner Medical Center to be safe and well-tolerated by patients receiving occupational, recreational, or physical therapy to assist in recovery from central nervous system injuries. The tool, known as Embedded Arts, can be used to address injuries that include traumatic brain injuries (TBIs), strokes, and spinal cord injuries (SCIs). - Read more...
Toward A Better Culture of Games
Let’s take it as given: there are games we won’t play just like there are books we won’t read. There are games we won’t teach, just like there are books we won’t teach. There are games we don’t like, just like there are books we don’t like.
Although books have been out longer than video games, games have been out longer than books. Regardless, we won’t often teach with games – let alone video games – in our classrooms.
Sometimes, our biases get in the way. We don’t all value video games the way we value textbooks or novels or copies or articles for a variety of reasons. However, great games exist – games that can teach as much as any traditional text. We should unpack our feelings about video games and work towards a better understanding of the genre, its tropes, and how they can be taught not only to deliver content, but also – appropriately – to help kids identify and critically respond to the media and world around them. More...
5 Scientifically Proven Benefits of Playing Video Games
Video games can often be a subject of controversy in psychology. One of the biggest criticisms against video games is the idea that they can desensitize people (especially children) to violence, and thus lead to more aggressive and antisocial behavior in the real world. For example, in one recent study it was shown that playing violent video games, rather than non-violent ones, reduced the brain’s response to violence and aggression. While I do believe this is a cause for concern, I also believe it’s something that really comes down to the right kind of parenting and attitude about video games. This means not allowing really young children access to games that are clearly for “mature audiences,” and also explaining to children the important difference between fiction and reality. More...
Video games can teach positive lessons, too. Playing video games can promote positive behaviors.
Art Markman, Ph.D.
Periodically, I have written about positive and negative effects of video games. It is clear that video games can have both positive and negative influences on behavior. On the negative side, violent video games can lead to more aggressive behavior in general. On the positive side, playing action video games can make people faster and more accurate in other settings that require complex actions. More...
Jane McGonigal on How Computer Games Make You Smarter: The "alternate reality game" designer looks to develop ways in which people can combine play with problem-solving. Far from rotting your brain, computer games can make people smarter and help humanity, says Jane McGonigal, 33, who creates “alternate reality games,” which take place in virtual environments yet encourage players to take real actions. More...
Microsoft (NASDAQ: MSFT ) recently launched its second version of the Kinect, its motion capturing camera peripheral, for Windows PCs. The new device, which is technically identical to the Xbox One version launched last November, features better tracking accuracy than the original Kinect, can track up to six bodies, more...
Breaking News: WE DID IT!
N-1 Games and Conscious Dimensions received their patent for Consciousness Raising Technology.
Games are masters at engaging us. The success of “The Legend of Zelda,” “World of Warcraft,” “Second Life” and “Candy Crush” bears witness to this. Because of that success, gamification — the strategy of bringing elements of a game to real-world experiences — has become a buzzword in the learning world. More...
Conscious Parenting: Shefali Tsabary